Assassin’s Creed Shadowshas a lot going for it, especially when it comes to itsdual protagonist approach, but the boss fights aren’t frequently among the strong points. As a relatively minor aspect of the game, it’s not surprising that the average boss encounter doesn’t prove especially memorable. While I wouldn’t ask for fights to be souped up into multi-stage showdowns in climactic combat arenas, I’m still a little disappointed by how incomplete the game’s solution to these challenges feels.

Although some of the tougher challenges can be found outside the main story, the primary bosses ofAssassin’s Creed Shadowstend to be Shinbakufu members that Naoe and Yasuke hunt down across the course of the narrative. Main story missions can be completed as either Naoe or Yasuke, and the prompt to choose between the two tends to also appear before boss fights, making it possible to lean into either speed or power for the showdowns.When it comes to bosses, however, Naoe and Yasuke just aren’t created equal, and it prevents either option from feeling great.

Yasuke hits an enemy with a club in Assassin’s Creed Shadows.

Yasuke Is Too Powerful For Assassin’s Creed Shadows Bosses

Boss Fights Feel Completely Trivial

Yasuke’s strength makes most encounters inAssassin’s Creed Shadowsfairly easy to brute force, but it’s only really a problem when it comes to bosses. While tearing through enemies doesn’t stop a castle-wide brawl from being fun, it does make bosses feel underwhelming.When playing as Yasuke on the Normal difficulty setting, boss fights tend to be over in seconds, turning the game’s most climactic moments into quick post-cutscene addendums.

Best Samurai Build For Yasuke In Assassin’s Creed Shadows

Yasuke is designed as a Samurai in Assassin’s Creed Shadows, and this build is the best representation of his character’s melee proclivity.

Turning up the difficultycan obviously help with this problem, but it still feels out of tune with the rest of the game. It also leans the balance of boss fights squarely into Yasuke’s zone, consequently leaving Naoe adrift. While she can hold her own perfectly well against bosses on any setting,there’s no difficulty tweak that makes bosses feel equally fair for both characters, as Yasuke will almost always perform much better than Naoe.

Two images of Yasuke in Assassin’s Creed Shadows, one in samurai armor and the other in casual clothes.

Although Yasuke’s kanabo hits hard, it can provide the most interesting challenge against some bosses, as it does at least tend to require a sense of timing.

On some level, this inherently makes sense. Yasuke is supposed to be better at combat, so selecting which character will engage in a boss fight specifically is more or less an Easy versus Hard toggle. All the same,Assassin’s Creed Shadowscould still do a better job of maintaining that concept while making bosses feel more satisfyingregardless of which character enters the fray. As it stands, Yasuke can sleepwalk through every main story fight, and even the foes in his personal story barely provide a challenge.

Naoe Vs. Yasuke from AC shadows

How AC Shadows Could Fix The Boss Difficulty Problem

Yasuke Doesn’t Have To Be So Easy

The most obvious tweak thatAssassin’s Creed Shadowscould employ would be timing adjustments.Yasuke’s slower than Naoe, but he rarely feels slower than bosses. If bosses hit a bit faster without hitting harder, they could more frequently break out of Yasuke’s ability to pummel them without necessarily throwing off Naoe’s rhythm. It would still make things more challenging for both characters, but the effect on Yasuke would be greater, helping to alleviate the sense that they crumple instantly in every Yasuke duel.

Assassin’s Creed Shadows: 5 Biggest Differences Between Playing Naoe Vs. Yasuke

There are some major differences between Naoe and Yasuke in Assassin’s Creed Shadows, and you should prepare for completely different experiences.

For a more involved adjustment,Assassin’s Creed Shadowscould give Naoe more interesting environmental opportunities in boss fights. If more fights took place in areas with interesting options for verticality or ways for Naoe to briefly hide, she could embrace a more flexible style than Yasuke, evening the playing field so that boss fights could be buffed enough to give Yasuke a challenge. She shouldn’t be able to outright assassinate main bosses instead of engaging in open combat, but there’s plenty of room for ideas that split the difference.

Portraits of 14 different Assassin’s Creed protagonists, spliced together behind the series' logo.

Shadows Probably Won’t Change Bosses, But Future AC Games Could

There’s Always Room For Improvement

I ultimately don’t expectAssassin’s Creed Shadowsto change its approach to boss fights at this point.If I ever do feel hell-bent on challenging myself in Yasuke’s duels, I can always drop down to terrible equipmentor seek out some of Nobutsuna’s students. I find stealth to be the more interesting challenge anyway, so I’m content occupying myself withcareful castle infiltrationsinstead.

IfAssassin’s Creeduses a similar dual protagonist system in a future game, however, I’d like to see some boss fights that don’t feel quite as unbalanced across characters.Assassin’s Creed Shadowsis proof that highlighting stealth with one character and strength with another can be cool, but the bosses never find the perfect fit in that equation.

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