A new update forAssassin’s Creed Shadowsdrops today, and it includes many new features and improvements to the new hit installment in the franchise. Patch 1.0.2 has introduced several desperately-needed quality of life updates, including bulk selling and/or dismantling, the ability to reset Mastery Nodes, and most importantly, they have finally updated the horse’s functionality to be more user-friendly. This includes a feature I’ve been waiting on since release that is absolutely essential in a game as vast asAC Shadows: horse auto-follow.

Thenew update for AC Shadowshas also addressed my biggest gripe with the mount, which is the horse’s slowed movement speed through cities.The slow movement made riding horseback completely pointless whenever you entered key areas. The update is a good sign of things to come forAC Shadows, and it shows that developers are aware of some of the annoying gameplay mechanics that might be frustrating players in various situations, such as Yasuke’s exploration pitfalls. The updated horse mechanics are a major step in the right direction.

Naoe from Assassin’s Creed Shadows standing next to Alexios from Assassin’s Creed Odyssey holding a helmet.

Why Auto-Follow Is Essential In AC Shadows

The Massive Open World Requires Long Journeys

For some inexplicable reason, no auto-follow feature for your mount was included in the original release ofAssassin’s Creed Shadows,which seems like a massive missed opportunity for a world this massive.The feature will allow you to enable auto-follow while riding your horse, making the horse automatically run along the designated path toward your most recent pinned location, or your active quest if no other pins are placed. Even with the various fast travel locations and Kakurega in the game, you’ll often travel on horseback as you level up and explore new regions.

Being able to kick on the autopilot and relax your fingers for a moment is really nice, and it makes better use of the pathfinding system.

Naoe from Assasin’s Creed Shadows with daze build

Auto-follow is a godsend and removes an unnecessarily annoying part of the game. Depending on where you’re trying to go, journeys on horseback can take a long time, and now you don’t have to sit there andtediously watch every movement of the horseas you go from point A to point B.

After Taking A 7 Year Break From Assassin’s Creed, Shadows Has Got Me Excited Again

After a seven years of bad Assassin’s Creed games, Shadows has finally gotten me back into the series and makes me excited for its future.

Being able to kick on the autopilot and relax your fingers for a moment is really nice, and it makes better use of the pathfinding system. My second-favorite feature ofpatch 1.0.2, increased horse speed in cities, makes this even better.

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Horse Speed In Cities Has Been Increased

Now The Horse Is Faster Than Naoe & Yasuke On Foot

My biggest gripe with the horse mechanics inAC Shadowswas definitely the strange decision to slow down the horse in cities and towns with crowds of people. This effect might have started as a good idea, but in practice, it just disincentivized me from using the horse once I entered crowded locations. There’s no good reason thatNaoe or Yasukeshould befaster than a horse when going through a city,but they’ve finally done away with the slowed-down-horse effect.

Best Daze Build For Naoe In Assassin’s Creed Shadows

Daze is one of the three affliction types in Assassin’s Creed Shadows that Naoe can use especially well with the right weapons and abilities.

I cannot emphasize enough how much of a game-changer this is for me in terms of general playability forAC Shadows. While the game is quite enjoyable and fun to explore overall, features like a slow horse in cities could break your immersion and take you out of the experience. Doing away with slowed horse movement and re-introducing auto-follow as an option are both massive wins for fans ofAssassin’s Creed Shadows, and it’s only one of the many improvements and updates included in patch 1.0.2.

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Source:Ubisoft

Assassin’s Creed Shadows

Set during Japan’s Sengoku period, two distinct protagonists—Naoe, a shinobi, and Yasuke, a historical African samurai—must navigate political intrigue and violent clashes between the Assassins and Templars. Players can switch between stealthy, shadow-based gameplay with Naoe and Yasuke’s direct combat approach, exploring the duality of their missions in a beautifully rendered open world​.

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