Players ofPokémon TCG Pocketmay currently find themselves wanting a real incentive to battle other people. Right now, the reasons to battle against other players are lacking due to the minimal rewards you receive for doing so. Despite the success of the game, if they want battles to continue between real people, they should at least make the stakes as high as they are for the solo battles.
Despitenew decks in online tournaments inPokémon TCG Pocketturning heads, this is mostly done by outsiders who cannot offer as much in the way of in-game rewards. Currently,the only reason to play a real person is 15 XP, which is not enough to spend a lot of time doing so. Getting players more involved on the part of the game itself might require a little more incentive to play.

Battling The AI Is Currently Favored Over Real Players
Players Earn More Rewards Against The Computer
The main issue with battling others is that currently,playing the solo battles against the AI provides a better incentive to play than against a real person. Each time a player defeats one of the AI decks, they receive XP as well as other rewards like Shop Tokens and even Hourglasses. There are also mini-objectives to complete in each battle, which give players more rewards and reasons to replay those scenarios.
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That is not even taking into account the solo events that players can participate in. The currentVenusaur event inPokémon TCG Pocketgives players the same kind of rewards the first time they win, but it also includes chance rewards that give players Promo Cards, Shinedust, and Shop Tokens. you may receive these chance rewardsevery time you replay the event. This makes it well worth it to play these scenarios over and over again while battling a real person takes less priority.

This is unfortunate because the main draw of a TCG is to get together with other people and play, even if it’s over something like Tabletop Simulator. The fact that Pokémon TCG Pocket provides a way to play a game of Pokémon with friends any time they have a few minutes is one of the main benefits of the app. However, this benefit is undermined by the fact that currently battling a computer is far more worth it than grabbing a game with a friend.
Adding Rewards Makes Battling Others More Exciting
More Incentives Brings A Higher Competitive Edge
Battles should be more exciting and have higher stakes when they are against another person. While the AI is fairly good,it makes decisions no real person would normally make, and there are times when the game swings heavily in favor of the person due to the fact that the computer might not make the better play. Even the Advanced solo experiences are not going to really simulate playing against a real person due to that decision-making - at least not yet.
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However, the reward for battling other players does not match that same intensity. While the games can certainly be more exciting when both players are at their best,they do not get the same rewards. The reward of even a single card prize pack or 5 Pack Points would up the intensity of each battle and bring out the best in each player. Battles simply feel anticlimactic when there is nothing at stake and nothing to play for.

Notably, it would also likely cut down on the number of people who concede from each battle,as players are less likely to give up when there is more at stake. Currently, conceding early and often can be a big issue, and a lot of players drop when only one of their Pokémon is defeated. Even in cases where someone has a strong disadvantage, it is often still possible to win or come quite close if they are aggressive enough. Having a reason to stick around to try to pull out that win would improve the game significantly.
Currently, each player can get a Shop Token if they send their thanks, but prizes for winning or participating should not be dependent on the other player taking that extra step. That should just be a bonus if the other player enjoyed their match and wants to show that appreciation.

Perhaps there should even be a reward just for participating to keep these players from withdrawing. There are a lot of possible options that would keep players involved. Perhaps if both players stay through the whole game they both get XP, while the winner gets an hourglass or a prize pack for their efforts. Right now, watching someone concede or conceding yourself feels bad,but this would up the excitement and make things more fun for everyone involved.
Rewards Makes Battling Closer To The Original TCG
Players Get Better Rewards For Playing The Original Game
Yes, people can grab quick, casual games with their friends or family around a kitchen table with no reward. However, because this is a game and you get rewards for everything else you do, it would make sense to have it set more similarly to a casual play night at the game store where there are some, if not small, prizes involved.
At the end of the day, it is frustrating to go from the solo battles into the open battlefield against real players and find that the rewards are just not there. Perhaps the flair system could be fixed by letting players obtain them for winning battles, or some other form of prize pack. They already exist for completing the solo battles, so it would not be that hard to make them winnable against real opponents as well. Whatever is chosen, it will bring some much-needed incentive to the online play system inPokémon TCG Pocket.
