InFrostpunk 2, gaining the trust of those below you is one of the most essential pieces of completing the game. Without trust, youmight lose a fair number of people and even your entire rule. You do not want mass city-wide protests to break out against you, so here are the various ways to keep your citizens feeling secure in your leadership.

With thedivisive sequelFrostpunk 2recently released, players can nowstart controlling a new city with strong or questionable morals. Players can choose how to build and run the new city, balancing various promises and resources while keeping their own goals at the forefront. This willresult in trust being gainedor, more often, lost, so players will want to know how to regain it and increase it even more.

An example of a vote in Frostpunk 2

How Trust With Factions Work In Frostpunk 2

Building Faction Support

The biggest part of trust inFrostpunk 2is thesupport you build and gain from the Factions. Their trust matters more than anything else, as most of the methods used that affect trust go through the Factions. You will want to prioritize the Factions with the highest membership percentage,swaying them to your side and keeping them in line with your own goals.

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Factions that trust youare more likely to vote with you and provide different kinds of bonuses. Alternatively, if they distrust you, they will likely cause those riots mentioned earlier, as well as sabotage the districts and attempt to vote you out. That, if you get that far,is a game over.

The Xbox logo in front of an overhead view of a concentric city in Frostpunk 2.

A faction’s approval depends on three different categories of values:adaptation/progress, equality/merit, and reason/tradition.

The Factions come in two main groups,campaign Factions and Utopia Mode Factions. They will either appear by default or as a result of a decision made by you during gameplay. There are nine total, withonly seven allowed to be in play at any given time. Each has its own beliefs and core values, which are noted in the table below. Favoring the beliefs of a Faction will keep it on your side.

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Prisoners

Favors Captain’s Rule Laws

Try to pick Factions and select the ones you know you want to keep on your side early. That way, you can make your decisions accordingly and stay in charge.

How To Gain a Faction’s Trust

Promises, Agendas, and Funding

Since Factions are so important to your cause and staying in the game,here are the main ways you can keep them all happy. In addition to the tips below,keeping your city from getting too cold inFrostpunk 2can go a long way to keeping people happy.

Keeping A Promise

One of the more popular ways to increase trust with a particular Faction is tomake a promise, but there is a trick to it. You will usually be given three options for what kind of promise to make, some of which may interfere with other goals, promises, or agendas you have in place. You will have to pick the right one because the trick is thatyou must fulfill the promise within a certain amount of timefor it to increase trust successfully.

If you fail on your promise,you will lose favor and trust, so you will want to ensure that you can fulfill it. To see an example of these promises, seeGamers Heroes’ video on YouTube. If given the option,do not break a promise, as this will not help you.

Granting An Agenda

This is a slightly riskier option, as if granted, the chosen Factionwill be allowed to bring whatever law they want to the next Council. You will have no control over which one they choose, but the trust will increase immediately.

However, if the law they bring would be actively harmful to your own goals and the city itself if passed,you may try to negotiate them away from it. Of course, if you also want to be alittle evil inFrostpunk 2, having them propose a harmful Agenda could be helpful for you, too.

Funding Projects

Heatstamps are a big part ofFrostpunk 2, and they are a major resource you will have to manage throughout the game. Getting them is important, as is choosing how to spend them. In this case, you can give a Faction a certain amount of Heatstamps to help them with their Agenda. This is fairly bribe-like, butit does work immediately.

Be careful, however, that you do not do this too many times for one Faction without doing so for others. The other Factions willstart to notice if the same Faction receives fundingrepeatedlywhile theirs does not. Like many things in this game, it is a matter of balance.

Laws

This one is more clearly stated by the game, as when laws come up,you will be informed of the positive or negative impact of the law. The main concern is that some laws will affect different Factions in different ways, so be aware of that as you attempt to decide what to do with each law that comes up in Council. Remember thatlaws can be negotiatedso that everyone is happy or unhappy.

Negative Impacts

Remember thatall of the above can also have a negative impactif something were to fail. Laws can often go either way, and a bad Faction agenda can go badly wrong if you do not negotiate against it. This makes itimperative to be careful and to choose wiselywhen you want to increase trust. Knowing which Factions align with your goals the most and trying to spawn them before the others can also be helpful.

Remember that some abilities that you have, like those that can alter operations,can also affect the Faction reputation- mostly negatively. These abilities can be turned off to avoid the negative hit. The main thing to keep in mind is thatabilities in any colony can affect your trust with a Faction anywhere. This shows that everything you do has some consequences.

Once you have reached the point where your trust has increased in your current Factions, you should attempt to keep it there. While you may have another agenda hidden up your sleeve, you cankeep that hiddenuntil you have to pivot. This allows you to accomplish your goals while keeping your city mildly happy inFrostpunk 2, regardless of how it goes in the end.