With theNintendo Switch 2set for release this year, there’s no doubt that the company will be doing its absolute best to ensure the console has a successful launch. While this is often the case for the release of any new console, the monumental launch of the original Switch puts its successor in a difficult position, as the expectations for the new system will have grown exponentially. With this in mind, Nintendo will likely do everything in their power to make the Switch 2 appeal to as wide an audience as possible.

One way that Nintendo could achieve this is by finally putting a common misconception surrounding the company and its products to rest. The way that the company has previously presented itself tothe general gaming audiencehas had an adverse effect on the success of Nintendo’s previous consolesby creating a misunderstanding about whom the company’s systems are made for. By finally proving this misconception wrong, it could serve as the key to broadening the Switch 2’s appeal, opening the console to a larger audience than Nintendo’s previous consoles could achieve.

Image of a Switch 2 console with a worried looking Luigi beside it.

Nintendo Has Often Been Seen As Kid-Friendly

A common belief regarding Nintendo’s consoles is thatthey’re often targeted specifically towards a younger audience. This is in large part due to the company’s wide array of first-party titles that tend to adopt a more brightly-colored and inoffensive tone and direction,including the likes ofSuper MarioandAnimal Crossing. Meanwhile, many of the biggest titles that are published by Nintendo for its consoles are often of low difficulty, especially with series such asKirby, allowing younger players to enjoy the full experience.

Although Nintendo does include franchises with a more mature direction, includingMetroidandFamicom Detective Club, these are few and far between, while also being generally less successful and recognizable than the likes ofSuper MarioandThe Legend of Zelda.

Sad Mario with multiple Nintendo Switches at the door.

This misconception regarding Nintendo’s target audience likely stems from the company’s goal of accessibility. Nintendo has made no secret of their desire for all players to enjoy the experiences that the company offers with its consoles, regardless of age or skill level. However, in doing so,it has created this initial outward display of childlike innocence through its work that can be easily misconstruedas being targeted specifically at a younger demographic, while limiting the appeal of Nintendo’s consoles to older and more experienced players.

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This misconception is not only seen within the general gaming audience, but by other developers and publishers within the industry itself. As reported byEurogamer, Take Two Interactive CEO Strauss Zelnick discussed Nintendo consoles during the company’s most recent financial results call, saying that “Nintendo platforms are really geared at younger audiences”, while having only supported the consoles “when it made sense for the individual release.”

Switch 2’s Mouse-Like Controllers with a happy mario

Zelnick’s comments are an example of how this misconception has affected the audience’s perceptions.It has also had an impact on third-party support, with some companies deeming their titles unfit for Nintendo consoles. This was a bit better with the original Switch, with severalGTAgames and M-rated RPGs likeThe Witcher 3coming to the console, but it’s something that the Switch 2 will hopefully rectify even more.

This Common Misconception Has Hurt Nintendo’s Overall Appeal

The Company Has Struggled To Combat This Common Belief Among Consumers

There are many ways in which this common misconception has previously affected the appeal of Nintendo hardware. For starters, as evidenced by Zelnick’s comments,the perception of Nintendo consoles being for kids can and has previously been a deterrent for developers and publishersto bring games for a more mature and experienced gaming audience to these platforms. Without that diverse library of games, Nintendo has struggled to prove its consoles as a product for all types of players, limiting the potential success of its hardware.

Meanwhile, this initial display of childlike innocence has been a hindrance to Nintendo consoles' overall appeal. While the company’s goal of accessibility to all players becomes fairly evident when playing on one of its many consoles,this hasn’t been translated well to the general consumer prior to purchase. This was most evidentduring the Wii U era, as Nintendo’s marketing heavily focused on the system’s appeal for kids and families, failing to advertise its consoles and first-party releases as suitable and enjoyable for everyone.

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There’s no doubt that this misconception has prevented Nintendo’s hardware from cultivating an even greater audience.

It’s clear that Nintendo needs to make a drastic shift in its approach to combat the perception of the company developing consoles and games for kids only.Nintendo’s failure to do so has not only allowed for this misconception to perpetuate, but grow larger, making it harder for its systems to attract the attention of other players. As successful as the company’s consoles have been in the past, there’s no doubt that this misconception has prevented Nintendo’s hardware from cultivating an even greater audience, instead limiting their overall appeal.

The New Console Looks To Be Receiving Stronger Third-Party Support

The Switch 2’s Mouse-Like Controllers Could Bring Back This Classic Nintendo Game

With the rumored mouse function of the Nintendo Switch 2, the system would be the ideal candidate to bring back a popular game from the 90s.

Moreover, the Switch 2 could see a huge boost in third-party support. For example, duringNintendo’s financial results briefing in November 2024, the company made a point to recognizeits continuously strengthening relationships with third-party publishers, while both Strauss Zelnick and Microsoft Gaming CEOPhil Spencer have expressed intentionsfor their companies to support the Switch 2 when it launches. It’s becoming abundantly clear that Nintendo has begun to take active measures to improve on its previous issues and change the general perception regarding the company’s target audience.

This puts the Switch 2 in a prime position to become Nintendo’s most appealing and widely accessible console to date. With a clear emphasis on the new console’s broad appeal and diverse lineup of titles, it will entice more players to take a chance on the Switch 2, more so than what previous Nintendo hardware could achieve. It not only gives theSwitch 2a better chance at matching or surpassing the success of its predecessor, but it could be a crucial turning point for Nintendo as a whole, crafting a brighter and more ambitious future for the company.